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PlayTibia
PlayTibia starts in --d --h --m --s Monday, September 28 · 5:00 PM (server time)

Rarity System

How it works

Any piece of equipment a monster drops has a chance of coming out with a rarity. A rare piece keeps everything the normal one has and adds extra stats of its own, and it is framed with a coloured border in your inventory and backpacks so you can spot it at a glance.

Rarities only come from monsters. The tougher the creature, the better your chances. Every rare piece rolls its own stats, so no two are alike — two legendary swords can be completely different weapons.

Rare items can still be forged: their rarity and stats survive the tier upgrade. They cannot be sold to NPCs or offered on the Market, because both trade by item type and your rolled stats would be lost. Trade them player to player.


The four rarities
Border Rarity Stats it can roll
Rare 1 to 4 different stats
Mystic 1 to 4 different stats
Epic 1 to 4 different stats
Legendary 2 to 4 different stats — a legendary is never found with a single one
The rarity decides how strong each stat is. How many stats a piece gets is rolled separately, and getting all four is rare.

What each piece can roll
Piece Possible stats
Swords sword fighting · life leech · mana leech · critical chance
Axes axe fighting · life leech · mana leech · critical chance
Clubs club fighting · life leech · mana leech · critical chance
Fist weapons fist fighting · life leech · mana leech · critical chance
Bows & crossbows distance fighting · life leech · mana leech · critical chance
Wands & rods magic level · max mana · mana leech · critical chance
Shields & spellbooks shielding · physical protection · max health · max mana
Helmets max health · max mana · magic level · physical protection
Armors max health · max mana · physical protection · elemental protection
Legs max health · max mana · physical protection · elemental protection
Boots speed · max health · physical protection · elemental protection
Rings max mana · magic level · life leech · mana leech
Amulets max health · max mana · physical protection · elemental protection
The weapon skill always matches the weapon: an axe rolls axe fighting, never sword fighting. Elemental protection picks one of fire, ice, energy, earth, death when the item drops.

How much each stat gives
Stat Rare Mystic Epic Legendary
Sword fighting +1 +2 +3 +4
Axe fighting +1 +2 +3 +4
Club fighting +1 +2 +3 +4
Distance fighting +1 +2 +3 +4
Fist fighting +1 +2 +3 +4
Shielding +1 +2 +3 +4
Critical chance +1% +2% +3% +4%
Life leech +1% +2% +3% +4%
Mana leech +1% +2% +3% +4%
Magic level +1 +1 +2 +2
Max health +20 +35 +50 +70
Max mana +20 +35 +50 +70
Speed +2 +3 +4 +5
Physical protection +1% +1% +2% +2%
Fire protection +2% +3% +4% +5%
Ice protection +2% +3% +4% +5%
Energy protection +2% +3% +4% +5%
Earth protection +2% +3% +4% +5%
Death protection +2% +3% +4% +5%